Version 1.1. -removed world placement of companion ammo source. This should not be needed for any companion or follower as the are now covered by the script. Companions Infinite Ammo Redux. This mod allows permanent teammates and temporary followers to use most weapons with unlimited ammo (scripted refill). The ammo is hidden and not useable by
Lockpick is a skill in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics. This skill determines the difficulty of locks the player is able to pick.
Fallout: New Vegas is the follow-up to Bethesda's critically acclaimed Fallout 3. It is a massive, wide-open RPG in a post-apocalyptic world. Find out where to locate faithful Companions and
Top Voted Answer. Max you can have 4, and with you it would be a killing party of 5 !!!!! The first 2 will be your normal companions. Number 3 : If you have reputation = LIKED with NCR you can call upon either a trooper or ranger to help fight. (if the die in battle just call again for a new trooper/ranger) Number 4: in FREESIDE you can hire a
No, But For The Most Part They'll Tolerate Your Behavior Regardless. I've Eaten People In Front Of Companions, And I Can Tell You That When A Guy In A Massive Suit Of Power Armor Starts Eating The Corpses Of The People He Just Killed, Nobody Else Says ****. Sadly, No. There Are No Evil Companions. Both of you stop it.
Also included are two optional plugins for handling New Vegas DLC and/or Tale of Two Wastelands DLC. The plugins can be configured by changing the aaaGLOBKeepCompanion global variable using FNVEdit or the console (i.e. set aaaGLOBKeepCompanion to 1) By default, the companion will be sent home whenever you start a DLC. Setting the global to 1
Fallout: New Vegas. Sending companions to other homes? RCGV 12 years ago #1. I recently decided to make the Follower's Safehouse my new home for storing items. Is there any way to send my companions here, or will they always return to the Lucky 38? mas3fect 12 years ago #2. no the only places you can send them to dissmiss them is the lucky 38
1. Copy the .esp file into Fallout New Vegas Data Directory. 2. Check off the new .esp file in data files when you first start your game. Or check it off in your mod manager if you use that. (Make sure the Lonesome Road Companion Passage.esp is placed after the Lonesome Road.esm in your load order) 3. Install Complete.
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